Friday, November 15, 2013

Smithsonian Makes Push In 3D Imaging Of Artifacts

by The Associated Press
November 13, 2013 2:15 PM
WASHINGTON (AP) — With most of its 137 million objects kept behind the scenes or in a faraway museum, the Smithsonian Institution is launching a new 3D scanning and printing initiative to make more of its massive collection accessible to schools, researchers and the public worldwide.

A small team has begun creating 3D models of some key objects representing the breadth of the collection at the world's largest museum complex. Some of the first 3D scans include the Wright brothers' first airplane, Amelia Earhart's flight suit, casts of President Abraham Lincoln's face during the Civil War and a Revolutionary War gunboat. Less familiar objects include a former slave's horn, a missionary's gun from the 1800s and a woolly mammoth fossil from the Ice Age. They are pieces of history some people may hear about but rarely see or touch.

Now the Smithsonian is launching a new 3D viewer online Wednesday with technology from 3D design firm AutoDesk to give people a closer look at artifacts in their own homes. The data can also be downloaded, recreated with a 3D printer and used to help illustrate lessons in history, art and science in schools. While some schools might acquire 3D printers for about $1,000, other users may examine the models on their computers.

Smithsonian digitization director Gunter Waibel said museums are working to redefine their relationship with audiences to become more interactive.

"Historically, museums have just tried to push data out. It's been a one-way street," he said. "Now museums are really rethinking their relationship with their audience, and they're trying to empower their audiences to help them along whatever learning journey they're on."

With the cost of 3D scanning and printing equipment declining in recent years, Waibel said there's a new opportunity for museums to transform how they collect, curate and conserve artifacts and also how they educate. Three-dimensional models can help tell stories and create more engaging lessons, he said.

Smithsonian educators are building interactive tours to view 3D models online. On the Wright Flyer aircraft from 1903, they have created hotspots to help explain its engine and wing design, and users can rotate the object in all directions for a closer look.

With two Lincoln masks, the 3D viewer allows the user to adjust lighting levels to see the aging of the president's face over the course of the war. And a 3D scan of a Chinese Buddha statue allows users to examine and unravel a story carved in its surface.

So far, the Smithsonian is devoting about $350,000 annually to 3D digitization, with companies also donating equipment. But museum officials are working to raise $15 million going forward to move the 3D lab from a suburban warehouse in Maryland to a new innovation center planned for the National Mall. There, the public could see the latest 3D technology and even make their own 3D prints of museum objects in a "maker lab."

Within minutes, a 3D printer can create a plastic replica of an object by reproducing the digital model layer by layer. Other 3D printers can reproduce objects in fiberglass, stone powder, ceramics, metal, rubber or other materials.

It's not clear how long it will take to create a large 3D collection. The pace will depend on funding and scaling up techniques the 3D lab has just begun creating, officials said. For other digitization efforts, the Smithsonian has engaged private partners and may even recruit volunteers to help. In total, the Smithsonian aims to eventually digitize 13 million objects in either 2D or 3D.

Smithsonian Secretary Wayne Clough has made digitization of artifacts a high priority since he arrived in 2008, but only more recently has 3D scanning and printing become affordable. In an interview, he said museums face a greater challenge than the digitization of documents in libraries or archives because museum artifacts are often three-dimensional.

In a new e-book published this year, Clough called on museums to speed up their work to innovate and digitize collections to make artifacts accessible for a generation born in the Internet age.
A strategic plan in 1927 once called for the Smithsonian to have an office in every state so it could reach more people, though that never came to pass. Now with more digital outreach, the museums could actually realize that dream, Clough said, with the potential to reach billions of people.

"If we look at this issue of reaching people, it's more important than ever before," Clough said, noting that museum visitation among minorities is already low. For museums that received government funding to get their start, he said governments are now saying "what's next?"

"What's next is you have to reach the schools," Clough said. "Your relevance is going to be really based in part on how much you're contributing to the educational process for young people."
While posting data online to easily replicate important artifacts might lead to some attempts to counterfeit objects to sell, Smithsonian officials said the data is provided only for educational and non-commercial use.

"People generally adhere to the terms of use, and we've had very few instances of the public misusing the content or ignoring the terms of use," said spokeswoman Sarah Sulick. "We recognize that new technologies may present new challenges, but we'll watch it carefully and take appropriate action if needed."

Other museums have also started digitizing artworks or making 3D scans of sculptures. In New York, digital guru Sree Sreenivasan was hired this year as the first chief digital officer at the Metropolitan Museum of Art.

Smithsonian officials said they are making a unique push into scanning a wide variety of 3D objects, ranging from an ancient whale fossil found in Chile to a 3D image of a supernova in space.

Some of the latest 3D technology also could transform the experience of visiting a museum. The Smithsonian is experimenting with new projections of augmented reality with 3D imagery to help bring dinosaurs or historical figures to life in an exhibit.

"Wouldn't it be great to have Abraham Lincoln walking around talking to people?" Clough said. "It can be done."

This would be a great opportunity for social studies teachers who want to bring real world applications into the classroom and allow students to live within history.  You can learn more about the 3D aspects of the Smithsonian and artifacts already available at their website Smithsonian X 3D


Thursday, November 14, 2013

Surfly - Surf the Web Together


I know it has been a while since I posted anything on this blog (over two months) but I came across this resource today and thought it is well worth sharing.  Surfly is an tool that allows users to share a link to a webpage that they would like users to surf with them.  In the age of One to One the teachers ability to showcase a webpage to students at the same time they are using it would be very beneficial.  Registering for the site is as simple as providing an email address and a password and then agreeing to the terms and service.


With Surfly, all you do is provide a link and then when users visit the site their arrow is highlighted and users can show them certain areas of the website they are surfing that they want them to focus on.  Surfly would be a great tool to teach students about authentic resources and information on websites, how to use Wikipedia for research, the steps to create usernames and passwords, or use the various web 2.0 tools that are available.  Surfly works on any device as well, so if you are using iPads or Tablets, you can use the service as well.  For more information, see the video below.


Thursday, September 12, 2013

Animoby - A New Way of Doing Presentations, Tutorials, and Animations


Animoby is a new free iPad app that allows users to create presentations, tutorials and animations with drawings, pictures, and even audio.  A version for Android will be available in the future.  Users can create various types of presentations and activities in all types of subjects.  There is even a way to create a game of checkers.  Users have a pencil tool, highlighter, and pointer, like other tools available, that allow interaction with the app.  There are several templates available as well.  For new users there is a large library of tutorial videos available.  For a quick introduction, see the video below.




Wednesday, September 4, 2013

Classmint - Awesome Study Notes

Classmint is a new services that is currently free that allows users to create annotable, audible, and interactive notes.  Notes can be kept private or they can be made public and shared.  An automated revision list makes it easy to aid in timely revisions of the notes.  Users can add complex math, computer code, images, explain notes with text, and then annotate images as well.  The notes will then be read aloud if so desired.   Users can annotate images and then mouse clicks will enable users to see the annotations.  To learn more about Classmint, see the video below.

Tuesday, August 27, 2013

Special Education Testing Modifications Tracker

Within my position as Curriculum Coordinator I have become an avid user of Excel and have started to learn about many of the features it has for formatting and examining data that has made my job a lot easier.  I created a spreadsheet with room for 25 students that will automatically color code the subject matter and modifications that the child receives for easy tracking of what is on the student's IEP.  There is also a place for notes as well.  If you are interested in such a product I have made it available for only $5.00 on Teacher Pay Teacher.

You can find the Special Education Testing Modifications Tracker HERE and read more about it.  Here is a screenshot as well: